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Game Engine Gems 3
Language: en
Pages: 322
Authors: Eric Lengyel
Categories:
Type: BOOK - Published: 2016-04-19 - Publisher: AK Peters

This book, the third volume in the popular Game Engine Gemsseries, contains 22 new chapters that concisely present particular techniques, describe clever tricks
Game Engine Gems 3
Language: en
Pages: 322
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2016-02-24 - Publisher: CRC Press

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever trick
Game Engine Gems, Volume One
Language: en
Pages: 362
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-04-01 - Publisher: Jones & Bartlett Learning

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
Game Engine Architecture, Third Edition
Language: en
Pages: 1240
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Game Engine Gems 2
Language: en
Pages: 532
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2011-02-14 - Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or o
Game Engine Architecture
Language: en
Pages: 864
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2009-06-15 - Publisher: CRC Press

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts a
Game Engine Architecture, Second Edition
Language: en
Pages: 1052
Authors: Jason Gregory
Categories: Computers
Type: BOOK - Published: 2014-08-15 - Publisher: CRC Press

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1198
Authors: Tomas Akenine-Mo ̀ˆller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Computational Processing of the Portuguese Language
Language: en
Pages: 500
Authors: Aline Villavicencio
Categories: Computers
Type: BOOK - Published: 2018-09-14 - Publisher: Springer

This book constitutes the refereed proceedings of the 13th International Conference on Computational Processing of the Portuguese Language, PROPOR 2018, held in
GPU PRO 3
Language: en
Pages: 408
Authors: Wolfgang Engel
Categories: Computers
Type: BOOK - Published: 2012-02-21 - Publisher: CRC Press

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and sea